Add closed caption subtitle, in time with audio.... Project window>assets>right click>create>ClosedCaption>CCDatabase>rename (F2)>double-click to open)>project window>assets>audio>drag drop audio file into CC database window)
Creating escalator treads disappearing into the abyss today....quite a complicated mechanism and many trial animations and deletions. I realised that the process of the first tread lowering, is based on the treads being connected to large cogs and a conveyor belt. Art direction on the textures of the treads to make them look aged and worn and grooved. With minimal elements I want each one to be well observed, so they are convincing. Interesting to 'stand' at the top of the escalator whilst animating. There is an intuitive sense of timing with each key frame, as it is instinctively obvious if the speed is too fast to walk on. Animated a pivot, and then animated the tread to follow the line of the pivot, to replicate the treads being attached to a large cog. Will aim to duplicate the group that the tread is in and hopefully create multiple steps....
Lighting in Unity tutorials Verbatim extracts from https://learn.unity.com/tutorial/introduction-to-lighting-and-rendering#5c7f8528edbc2a002053b528 Global illumination , or ‘GI’, is a term used to describe a range of techniques and mathematical models which attempt to simulate the complex behaviour of light as it bounces and interacts with the world. Simulating global illumination accurately is challenging and can be computationally expensive. Because of this, games use a range of approaches to handle these calculations beforehand, rather than during gameplay Realtime Lighting By default, lights in Unity - directional, spot and point, are realtime. This means that they contribute direct light to the scene and update every frame. As lights and GameObjects are moved within the scene, lighting will be updated immediately. This can be observed in both the scene and game views. Baked GI Lighting When 'baking’ a ‘lightmap', the effects of light on static objects in the scene are...
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