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VR Vertex shader in Unity

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Tech steeplechase today and rabbit holes of settings.... Finally managed to apply a VR vertex shader to the mesh and I can now apply point lights to any FBX objects that I've created in Quill.  https://youtu.be/0R6GrWZ5kEY Using my sample Chinese lanterns created in Quill  - image below Next hurdle is to figure out how to apply blooms and glows.....