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Showing posts with the label concept environments

Concept art for VR environments

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 Concept art for VR environments, in preparation for prototype creation in Unity. The images draw upon themes identified and selected during Reflexive Thematic Analysis. Aaron McPeake Sonic Waves as a way finding path. Morph into gas flame to lead into Sally Booth journey. Green 'tree' section, as a portal. Illuminated bronze pour of bell. Sonic wave to create a ring. Viewers will teleport to each environment Teleport 'holes' above, leading to Piccadilly Circus. Bronze cast of Breast Cancer Radiation to create pools of light. Teleport holes and patches of light. Animated ghost figures to stand by the portals - each in varying gait. Animated bronze pouring and sonic waves. Tree slice portal David Johnson - navigation theme to be illuminated finger prints - touch as a way finder. Illuminated portals to lead to other environments. 'Time is of the Essence' stalactite piece to lead the eye down

Dreams PS4 - test iteration - 001 _ creating an enviroment using ready made objects and lighting effects

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 Dreams PS4 - completion of tutorials including sculpting, painting, lighting and atmosphere, logic, puppet possession, sound design. Initial screen grabs of dumping ready made objects and effects into an environment. Interested with the explosion and firework effects as inspiration for lighting. The effect is a brief animation so tweaks to the settings would be needed. Import of sound effects made the environment audibly too busy and visually there was too much going on. Great to use Dreams to rough out a prototype and to try it immediately in VR.