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Showing posts with the label Mixamo

Mixamo in Unity and Bloom post-processing effects

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Playing with the bloom post-processing volume effect in Unity, cranked up to create a huge bloom effect behind a Mixamo character. The idea is to have a large group of these figures depicting various gaits in silhouette

Mixamo to Unity

Importing Mixamo characters into Unity https://youtu.be/P4PrO8fHZ4E

Mixamo test

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Using Adobe CC Fuse to create a bobblehead 'artist' and then exporting into Mixamo, rigged automatically and pre-animated poses applied...