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Showing posts with the label Unity materials

Three materials in Unity . Quill FBX drawing lit in Unity

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Today's challenge: getting an FBX drawing from Quill into Unity. I wanted the lanterns I drew in Quill to import complete with colour and then to be lit in Unity. Problem encountered... I applied the Quill shader - to two separate materials, but the asset was not being lit by spot light Test below to double check that the Quill FBX drawing would be able to pick up light in Unity. Tested by applying a standard shader. It worked, but it meant that the file was missing the colours as created in Quill. Asked for help on the Virtual Animation forum... Below is a response: I’ve used a separate double-sided shader from the Unity asset store, and I also tried out the lit shader (Smoothly-lit VR-Paint Shader for Unity, $15 on Gumroad). Both ways work. Revisted the link below regarding Quill FBX into Unity. https://quill.fb.com/developers/how-to-use-quill-fbx-in-unity Created additional material slots by double clicking on the asset in the scene window Inspector>Materials>Size>(adju...