Creating a simple environment with emissive boxes

 Inspired by the Unity blog post https://blogs.unity3d.com/2017/10/04/neon/  and the Learn VR development guides https://circuitstream.com/blog/programming-development-guides/ particularly 'Don't Panic!', 'Experiment',  'Tackle one step at a time' and 'Rubber Duck Debugging' (talk out your problem to a rubber duck in simple terms) today's experiment is creating a simple environment, using emissive boxes. 

Rubber Duck present! 

Creating 3D cube and scaling. Using Grid snap for precision placement of objects on the grid.
Edit>Grid and Snap Settings>(select object created)>Align Selection to Grid>(select Axis required). In this case 'Y'.
Press and hold 'V' whilst move tool is selected. Hover over vertex that you want to snap to another vertex.

Created simple cubes, scaled and positioned, using 'control' key and move/scale tool. Control key snaps to the grid in increments. Adjust options in edit>grid and snap settings.
Free concrete materials downloaded from the asset store.

 Creating emissive materials :https://youtu.be/Nd1pmR1afGk



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