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Unity tutorials - Pre-production

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Now in pre-production and about to dive in to create the world, I've been following Unity tutorials about creating a VR experience. https://learn.unity.com/tutorial/unit-1-design-develop-and-deploy-for-vr?uv=2018.4&courseId=5d955b5dedbc2a319caab9a0#5d955a53edbc2a001f0ea3ff Notes: For many experiences, sounds are more important than the visuals in selling the believability of the experience Asset optimisation is crucial The magic is not about the headset - it's about the worlds you create Quality is first Cristiano Ferriera - tools used in Oculus to evaluate performance evaluation Pre-Production Nail down ideation Resources intended to use Art references Mind-mapping Making forced connections - randomly pair nouns or adjectives  http://creativityforyou.com/combomaker.html How to find an audience for your idea Passive experiences Interactive experiences Make the most of the technology you have Make sure the interactions are solid and fun Oculus rift want to feel immersed and ...