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Showing posts with the label Escalator

Animated escalator in Quill

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 Well, I figured out why the loop glitched. Nothing to do with the loop, it was the alignment of the position of the first tread and then it's next position. Quill doesn't have an object snap function, so it was a case of zooming in very close and placing some markers. No noticeable glitch at the end. It's taken most of this week to get to grips with the animation timeline, controls, loops and sequences for this one section....however, it's striking when hearing Sally talk about the escalators and I believe this element adds to the feeling of descending into the abyss....

Escalator, Quill Animation

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Creating escalator treads disappearing into the abyss today....quite a complicated mechanism and many trial animations and deletions. I realised that the process of the first tread lowering, is based on the treads being connected to large cogs and a conveyor belt. Art direction on the textures of the treads to make them look aged and worn and grooved. With minimal elements I want each one to be well observed, so they are convincing. Interesting to 'stand' at the top of the escalator whilst animating. There is an intuitive sense of timing with each key frame, as it is instinctively obvious if the speed is too fast to walk on. Animated a pivot, and then animated the tread to follow the line of the pivot, to replicate the treads being attached to a large cog. Will aim to duplicate the group that the tread is in and hopefully create multiple steps....