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Showing posts with the label Emissive Light in Unity

Emissive tree material - and Quill shader mixed

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Happy accident when creating an emissive material for the tree trunk created in Quill. I applied the Quill Vertex shader to the leaves and experimented with changing the leaves to the emissive material. Clearly had missed most of the frames apart from two. Created an interesting strobe effect, which is something I was hoping to create, to replicate David's wayfinding of touch and objects appearing from negative space

Lighting in Unity - Emissive light

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 https://www.youtube.com/watch?v=VnG2gOKV9dw&feature=emb_logo Create a cube in Maya. Scale. Select. Mesh Display. Click reverse. Click in viewport. Model becomes black. Display>Polygons>Backface culling https://www.youtube.com/watch?v=nX_iasG6smg&feature=emb_logo Maya>create cube>File>Send to Unity Position and scale - use hatch with magnet snap symbol, in toolbar under scene, to position and snap to the grid Import stock asset - in this case a mug to be continued.... Position the camera so it looks into the scene Remove the default directional light, as this is to be an indoor scene We can either create lights, or we can create an object with an emissive material Right click and create plane Turn off light (lightbulb underneath scene tab) so we can see what we're doing Set scale of plane to X 0.2 Y 1 Z 0.2 Right click on the word Transform (blue) in the inspector>reset position Rotate -90 on the Z axis Position slightly away from the cube wall Create new ...