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Showing posts with the label Quill shader

Quill shader and post-processing in Unity

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Great phone call in Virtual Animation Discord forum with Nick Saunders, about how to import Quill into Unity with the Quill colour shader, so that the mesh can reflect and react to light. Notes: Import a capsule into Unity - represents a good head height for a VR camera Imported Quill mesh, click on the fbx file in the project window (with the fly out arrow) - this brings up the inspector on the right with Model/Rig/Animation/Materials tabs. Set scale factor to '200'. Quill exports with two materials per mesh, but it's not. Drag Quill shader onto mesh. Double-sided 'yes'. Unpack prefab - right click on mesh in hierarchy and click unpack prefab The Quill shader is unlit, meaning it cannot react to light. To make the mesh react to light... Right click and create new folder 'Materials' import new asset>Standard Vertex Shader>right click create material>drag standard vertex shader on to material>drag onto mesh.  (I clicked on the fly-out fbx file to ...