Unity tutorials _ Locomotion and Ergonomics
https://learn.unity.com/tutorial/unit-4-locomotion-and-ergonomics/?courseId=5d955b5dedbc2a319caab9a0&tab=overview&uv=2018.4#5d955977edbc2a001f0ea3ea Locomotion or how we move is one of the core design features Users need to remain comfortable during the experiences. Individual preferences vary quite a bit Recommended supporting all types of locomotion, so people can choose Physical Movement Movement in VR that matches the physical movement, provides the most comfortable experience because there is no mismatch of senses that could trigger discomfort Comes with some limitations - room size. Design for a small room, or limited mobility Choose a mechanic that supports the design and considers all the types of users Scripted movement and Avatar Movement Scripted - the perspective moves along a predefined path of motion. Often considered difficult. Use sparingly if at all. Vection - the sensation of movement of the body in space produced purely by visual stimulation Avata...