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Showing posts from May, 2021

Animated spawn camera - using a cross-hair guide to animated geometry

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Reimporting the escalator asset into a new scene. The transition between Sally's world will be an escalator that arrives slap bang in the midst of Piccadilly Circus. Taxis driving past, rain, road water splashes and an animated bus with moving colour to represent metal catching surrounding lighting, are the immediate scene at the top of the escalator. The spawn camera is set on the escalator and, using transform animation keys, moves slowly as if the viewer is on the escalator. A stepped interpolation, meaning a jump between animation movements, rather than for example the smooth transition of a liner interpolation, means that I could reposition the camera. Snapping onto the top of a sight-seeing bus, the viewer is immediately transported and moves through Piccadilly Circus. Ideally the spawn camera would be placed in a group folder with the bus. The group folder would have transformation keys applied, so that all 'children' within the folder would move simultaneously and f