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Showing posts with the label London Underground

Ribbon brush and precision modelling in Quill

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Lucid dreaming, just before awakening.... The underground train to have a semi-solid front, sliding doors and ends to the carriages. The chairs to float and the shape of the carriage to be delineated by poles. Additional dialogue obtained from the interviews, that I don't want to include in the spoken audio, to be captured in word form, and to create adverts above the seating. When considering the ceiling of the tube train, I don't want there to be a solid ceiling. The idea of transparency and missing sections, is a visual metaphor for the descriptions of sight-loss. The ceiling will be represented by one singular horizontal rail. This will give a clear focus for the 'strap hanging people' that Sally mentions that she can catch glimpses of. Today, modelling using the ribbon brush and then optimising the geometry to keep the polycount low.

London Underground - connections map. Interpretation using Quill VR painting

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 Participant, Sally Booth, rides the London underground, drawing commuters, fragments of people all in a hurried rush. Each tube line has it's own 'flavour'. Using the London Underground connections map, based on the actual geographical layout of the tube lines, to form the base area of the VR environment. Using Quill paint in VR and using the actual colours of each tube line.