Posts

Showing posts with the label Unity Skybox

Prototype - Environment 1. Bespoke skybox using concept art

Image
  Create a grid in Photoshop using a transparent background 8192 x 6144. Create square 2048 x 2048 on new layer. Drag guides to edges of square. Reposition guides. Duplicate square and create more guides. Import images or create new in each box. Note: Middle band = Left. Front. Right. Back          Top          Bottom Save as .png in assets folder. Select .png and in inspector mode, select advanced wrap mode/Clamp. See previous tutorial re creating a new skybox. Select  new material and rename (new skybox). Select and drag and drop png files to corresponding sides. Note: swap right and left.

Making a skybox in Unity

Image
Beginning the process of replicating the concept art below into Unity My scene in Unity was missing the skybox - realised that the scene panel must have a button setting, similar to Maya. I think I'd inadvertently turned it off when using the asset store, during the creating a game in Oculus Quest tutorial. Left - scene showing the skybox Right - my scene with no skybox visible I found out, through viewing a forum, that the skybox visibility button was turned off.  Imported new skyboxes, via the asset store, to see if a midnight sky might work, using the link below. The skybox settings are too light - even using a midnight sky. I don't want sky, stars or much light penetration. Therefore, I am going to custom make a skybox in photoshop, by creating a new material and applying it to a shader. Assets tab>create material>shader>(drop down option) Skybox6sided  Researched how to make a custom skybox in photoshop https://docs.unity3d.com/560/Documentation/Manual/HOWTO-UseS...