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Showing posts with the label Walk cycle

Walk cycle tests and line drawings in Quill

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 Walk cycle tests, using a model created in Quill. Although Sally talks only of drawing legs, I wanted to create a model that I could then draw legs over. Drawing the whole figure enables me to create a rise and fall with the walk cycle, so that the legs will also give the impression of being connected to an entire body

Walk cycle test positioned in tube station

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 Practicing with the VR interface, keyframes and walk cycles. Created a rough stick man to get the timings and will trace over in orange, to create Sally's sketches. Stick man, without arms, positioned in the tube station to get an idea of commuters walking. Using keyframe, pose to pose animation for this walk cycle.

Rough walk cycle

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 Today's challenge, to create a rough walk cycle in Quill. Getting familiar with the timeline controls and inserting and duplicating frames. I used a reference image to draw key poses and in-betweens.  This is currently on single frames, tomorrow I will duplicate each frame, to create the animation on 'twos' meaning the image holds for two frames rather than one. The playback frame rate is 24 frames per second - but on the rift it's about 70 and the quest it's 90! This is the rough looping walk cycle, currently on ones and way too fast. Also the animation needs refining. But good to get to grips with how to create a simple figure and to make it walk (or appear to hurry for a train!).

Animating a walk cycle in Quill

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 This week's task - animating a walk cycle in Quill... First step (!) tutorials...