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Showing posts with the label VR

Adding a contact sound to affect an object - Unity VR

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 Adding a contact sound to affect an object... Hierarchy panel>GameObject select>inspector panel>add component contact sound player>project window>assets>audio file>drag onto>clips>Element box The sound should now be heard when the GameObject is dropped onto the table in the scene

Adding closed caption subtitles in Unity

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 Add closed caption subtitle, in time with audio.... Project window>assets>right click>create>ClosedCaption>CCDatabase>rename (F2)>double-click to open)>project window>assets>audio>drag drop audio file into CC database window)

Implement sound effects and add audio - Unity VR

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  https://learn.unity.com/tutorial/implement-sound-effects?uv=2019.3&projectId=5e4abf44edbc2a09bf60dceb#5e4e90f2edbc2a1231b8370b Select GameObject in Hierachy>inspector>add component>search 'audio source'>project window> select audio file>drag to 'audio clip' property box 3D audio settings 

Configuring an interactable object - Unity VR

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  https://learn.unity.com/tutorial/add-and-configure-an-interactable-object?uv=2019.3&projectId=5e4abf44edbc2a09bf60dceb#5e4e8f84edbc2a1954bc2dd6 Add and configure an interactable object

Adding a teleporter for movement in VR in Unity

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https://learn.unity.com/tutorial/add-teleporters-for-movement?uv=2019.3&projectId=5e4abf44edbc2a09bf60dceb#5e4e8e98edbc2a1231b83662 Tutorials in Unity to create teleporters for movement In the hierarchy panel (similar to outliner in Maya) select the Teleporter base 'GameObject' to expand the view of its child GameObjects. Make sure that TeleporterBase is still selected > inspector panel on the right>search teleport anchor>interactable events - find On First Hover Enter list > Add button >drag TeleporterBeam child GameObject from the hierarchy to the None (Object) field in the 'On First Hover Enter list entry>function field>TeleporterAnim>StartHighlight (custom script which provides a fade-in and fade-out effect). Repeat TransporterBeam > On Last Hover Exit>drag to none>TeleporterAnim>StopHighlight. (see red rectangles)

Unity - tutorials using a prototype VR environment

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 Following Unity tutorials to open and edit a pre-made VR environment. Familiarising myself with the Unity UI. Downloads and additional modules in preparation for use with the Oculus Quest headset. Emails to the university to see if it's possible to hire a headset, now that lockdown is easing. https://learn.unity.com/tutorial/explore-the-prototype-room?uv=2019.3&projectId=5e4abf44edbc2a09bf60dceb#5e4e8d67edbc2a1abc3bbbf9

PS4 Dreams - VR sketchbook and concept ideas. Dreams Tutorials

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During suprevisory meeting #12 it was suggested that PS4 VR Dreams would be a creative and simple way of beginning to create environments in VR. First step:  https://www.usgamer.net/articles/17-04-2019-dreams-beginners-guide  and seeing the importance of completing the tutorials, before beginning to grab content created by other gamers  https://www.pushsquare.com/news/2020/02/guide_dreams_ps4_faq_-_everything_you_need_to_know

VR training with Caroline Erolin - suggested reference ideas

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Fisherman's Tale VR. Plays with scale, and includes a model replica world within the VR world Allumette - full animation in VR. Pretty gloomy and passive. No interaction and boring.

Photographic storyboard _ 12th June

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Pop-up book in VR Teleport into 3D VR world Library - for data findings Blind Artist's studios Teleport into studios to 'meet the artist' Characters to be Bobbleheads and to be in likeness to case-study artists Viewer to pick up and wear a transparent 'orb' within the VR world (as per Steam Lab above) to teleport Once wearing the orb, the viewer can experience the world of the blind artist - through their eyes. Experience to include pre-animated bobbleheads, with voice-overs recorded from case-study Interactive animated, VR experience

HTC Vive, VR tests and Tilt Brush

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First training session in the HTC Vive VR room at the Medical Institute, University of Dundee Dr. Caroline Erolin - HTC Vive in the Medical Institute at University of Dundee HTC Vive headset To get acclimatised to using VR, Caroline suggested looking around some landscapes, starting with 360 degree, rather than fully immersive VR beach...With an intense dislike of geodesic domes and cavernous interiors this seemed like a great idea! Progressing into interiors, Caroline introduced me to the LAB within Steam  .. https://store.steampowered.com/ , where there was an option to enter into a 'game-like' environment, pick up a bow and arrow and shoot at soldiers. The game appearance and environment was far more familiar and reminded me of my gaming experiences Atari > Sega Mega Drive > Playstation.... Next up was the lab, where I could teleport and select different worlds to enter. I jumped out of my skin when I stooped down to pick up the controllers, which w...

Dr. Caroline Erolin - Google Cardboard

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So for my first meeting with Caroline Erolin (3rd)  https://www.dundee.ac.uk/djcad/staff/profile/caroline-erolin.php  we spoke about VR. Ahead of VR training with Caroline on the 12th Dec, she suggested I play with Google cardboard for now. Not with the expecation of it being good, or a permanent tool to use, but to get me used to the immersive sensation. I didn't like the Oculus Rift experience and Caroline said this wasn't unusual.  So, hopefully this cardboard device, which is easy to remove (!!) will be a good starting point!