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Showing posts with the label Sally's world

Sally's world without audio

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Straight ahead animation in Quill

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 Using straight ahead animation (meaning literally drawing continuously and sequentially ahead from the first frame, without setting key poses) to represent Sally talking about drawing people's feet.

Ribbon brush and precision modelling in Quill

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Lucid dreaming, just before awakening.... The underground train to have a semi-solid front, sliding doors and ends to the carriages. The chairs to float and the shape of the carriage to be delineated by poles. Additional dialogue obtained from the interviews, that I don't want to include in the spoken audio, to be captured in word form, and to create adverts above the seating. When considering the ceiling of the tube train, I don't want there to be a solid ceiling. The idea of transparency and missing sections, is a visual metaphor for the descriptions of sight-loss. The ceiling will be represented by one singular horizontal rail. This will give a clear focus for the 'strap hanging people' that Sally mentions that she can catch glimpses of. Today, modelling using the ribbon brush and then optimising the geometry to keep the polycount low.

Critical Reflection - geometric tube station

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 Working in Quill is immediate. Concept ideas to finished work is possible within the VR environment. This is making the working practice of creating a VR experience pretty fast. Today, working on the environment for the London Underground, has been productive. Setting a timer for 50 minutes working with a 15 minute break, in a different room, playing online chess and walking around. Experimented today with drawing style for the tube train. I like the simplicity of the tube tiles and structural arches. Sally commented that she particularly likes the curvature of the tube and the logo design. Electric blue tiles, which aren't adhering strictly to the colour of the actual tiles in Piccadilly Circus, but they reflect Sally's concept idea in her sketch books of creating a wash of colour, representative of the line on the tube map. Piccadilly is blue. Concept tests early on of creating a tube made simply from line. Decided against this, as I want a block colour of tube to arrive and...