Quill animation with Unity Post-Processing bloom effect

Loose play in Quill today. Animated tree, exported as an animated .fbx file and imported into Unity. Quill Vertex shader applied and Quill Anim Component added to the mesh. Problems to begin with, as the export layer was within a folder. This corrupted the animation, so I separated the layer and  re-exported it.
Added post-processing to the main camera in Unity and added a Post-Processing layer and Post-Processing Volume and added a bloom effect to a point light set in the tree

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