Working with animation clips in Unity
Verbatim extracts from https://learn.unity.com/tutorial/working-with-animation-clips#
Depending on the project, it might be necessary to use
animations. Animations are typically created in two ways for Unity projects.
The first is through external applications like Maya, 3ds Max, or Blender.
These animations are created by an animator who typically exports the files as
.fbx. Once imported into Unity, those files need to be set up properly. For
example, 3D characters will most likely have a rig — a set of bones that drives
the animations. The Import Settings will allow a user to determine which
Animation Type the rig will use: Generic or Humanoid.
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