Exporting from Quill into Unity
https://quill.fb.com/developers/how-to-use-quill-fbx-in-unity
Using a curve, duplicated and rotated to create this Chinese lantern. Next step, import into Unity and light.
Optimise, hide all other layers and export from Quill as an FBX.
Edit>Project settings>8x multi-sampling
Import new asset > download Quill shader (in link above). Warning shows mesh has no normals.
Select model and review inspector model tap https://docs.unity3d.com/Manual/FBXImporter-Model.html
Create two new materials >drag Quill shader onto both new materials>one double, one single>set one to double sided in the inspector panel
Create two new materials >drag Quill shader onto both new materials>one double, one single>set one to double sided in the inspector panel
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