Render pipelines in Unity with unlit shaders

 Great advice and help from the Virtual Animation forum, when I asked what render pipeline to use in Unity, as I want to light my Quill drawings but add bloom and glow effects too.

hey @Andrea_McSwan if you don't use a render pipeline you can use the post processing plugin to get bloom and a bunch of other VFX


its in the package manager then you just have to put a "Post-process Layer" and "Post-process Volume" on your main camera


hope that helps!!
19:38
oh wait a sec the quill shader is unlit...
19:39
here is a lit shader that you can turn up the emission to get bloom but it will blow out the other colors too

If you’re solely trying to get bloom effects you can use any of the render pipelines with the Unlit Quill Shader. HDRP and URP have post processing built in, you just have to create a post process volume and add in bloom. The important thing in URP is making sure that post processing is active on the camera @Andrea_McSwan



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