Concept art for VR environments
Concept art for VR environments, in preparation for prototype creation in Unity. The images draw upon themes identified and selected during Reflexive Thematic Analysis.
Aaron McPeake
Sonic Waves as a way finding path. Morph into gas flame to lead into Sally Booth journey. Green 'tree' section, as a portal. Illuminated bronze pour of bell.
Sonic wave to create a ring. Viewers will teleport to each environmentTeleport 'holes' above, leading to Piccadilly Circus. Bronze cast of Breast Cancer Radiation to create pools of light.
Teleport holes and patches of light. Animated ghost figures to stand by the portals - each in varying gait.
Animated bronze pouring and sonic waves. Tree slice portal
David Johnson - navigation theme to be illuminated finger prints - touch as a way finder. Illuminated portals to lead to other environments. 'Time is of the Essence' stalactite piece to lead the eye down
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