Environment inspiration using Quill - Unity pipeline
https://www.othart.com/vrdemo
Environment inspiration using Quill and exported into Unity
I paint- normally like I would in quillVR. I would say most
of the light- 95% of it is done in quill via painted vertex lights.
I'm also a painter so all of the colors is painted by hand.
We only bring it into unity to throw glow or bloom shaders on it-
ALSO the unity camera is better.
We use the unit camera to do a steady smooth camera motion
so we don't make the people motion sick- with our own handi-cam in quill.
Then we import the objects into Unity and put a vertex
shader on it. Then I export the camera- in unity into flat images- sometimes at
30fps when converting it for Premiere- avi or movs.
(see the link below for dealing with FBX files.
https://quill.fb.com/developers/how-to-use-quill-fbx-in-unity
I hope this helps.
-Oth
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