VR Vertex shader in Unity

Tech steeplechase today and rabbit holes of settings....
Finally managed to apply a VR vertex shader to the mesh and I can now apply point lights to
any FBX objects that I've created in Quill. https://youtu.be/0R6GrWZ5kEY
Using my sample Chinese lanterns created in Quill  - image below
Next hurdle is to figure out how to apply blooms and glows.....



 

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