Making a skybox in Unity
Beginning the process of replicating the concept art below into Unity
My scene in Unity was missing the skybox - realised that the scene panel must have a button setting, similar to Maya. I think I'd inadvertently turned it off when using the asset store, during the creating a game in Oculus Quest tutorial.
Left - scene showing the skybox
Right - my scene with no skybox visible
I found out, through viewing a forum, that the skybox visibility button was turned off.
The skybox settings are too light - even using a midnight sky. I don't want sky, stars or much light penetration. Therefore, I am going to custom make a skybox in photoshop, by creating a new material and applying it to a shader. Assets tab>create material>shader>(drop down option) Skybox6sided
Researched how to make a custom skybox in photoshop
https://docs.unity3d.com/560/Documentation/Manual/HOWTO-UseSkybox.html and found the link below.
Comments
Post a Comment