Light Probes in Unity
Verbatim extracts from https://learn.unity.com/tutorial/introduction-to-lighting-and-rendering#5c7f8528edbc2a002053b532 Light Probes Only static objects are considered by Unity’s Baked or Precomputed Realtime GI systems. In order for dynamic objects such as interactive scene elements or characters to pick up some of the rich bounced light that our static geometry receives, we need to record this lighting information into a format which can be quickly read and used in our lighting equations during gameplay. We do this by placing sample points in the world and then capturing light from all directions. The color information these points record is then encoded into a set of values (or ‘coefficients’) which can be quickly evaluated during gameplay. In Unity, we call these sample points, ‘Light Probes’. Scene using Light Probes. Notice how they have been placed in greater density around areas of lighting change - such as shadows or color transition. Light Probes allow moving...