Rough walk cycle

 Today's challenge, to create a rough walk cycle in Quill. Getting familiar with the timeline controls and inserting and duplicating frames. I used a reference image to draw key poses and in-betweens. 

This is currently on single frames, tomorrow I will duplicate each frame, to create the animation on 'twos' meaning the image holds for two frames rather than one. The playback frame rate is 24 frames per second - but on the rift it's about 70 and the quest it's 90! This is the rough looping walk cycle, currently on ones and way too fast. Also the animation needs refining. But good to get to grips with how to create a simple figure and to make it walk (or appear to hurry for a train!).

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Dr Hannah Thompson, Royal Holloway University