Data analysis_Critical Reflection_Coding Memo_034 (23a) - Aaron - Phase 2. Generating initial codes
Process and flow of coding ideas:
Continuation with revisiting earlier memos and expanding on the scant and unusable codes previously generated. Previous codes in grey with new expanded contextual codes in orange
Lack of awareness and disrespect
Solid objects releasing the sound of the landscape
Foreign exotic landscapes are a useful escape
Illumination and light as mysterious and magical experiences
Movement revealing sonic flaws
Reverberation and rhythm reveals celebrated sonic flaws
Weight of objects making a positive or neutral difference
The weight of an object impacts on the note it makes when
struck
Outward appearances of sculptures may look similar. But the
object may conceal inherent sonic variations
Familiarity and security of known practice
Social objects are reminiscent of connection
There is security in creating objects that have a familiar
and affectionate history
There is safety in known and familiar locations and practice
methods
Uniqueness and individuality is preferred to mass produced
Mass production is uniform and not unique
Happy accidents
Playful fun
Uniqueness – same but different
Taste and smell are difficult to describe using metaphors
There is a known language and metaphorical dialogue in
training involving visual, taste and smell
Visual metaphors are easier than the other senses
Art galleries favour visual rather than sound – research
sensory museum
Personal visual data banks are driven by experience
Personal visual data libraries provide a unique perspective
It only requires a short travel distance to acquire and
experience a different visual library
Possibilities for experiences a different visual library may
be possible in VR
Sonic navigation and wayfinding
Personal experience of sight loss
Hallucinations due to reduced visual input to the brain can
be interesting and fun.
Two different colour perceptions is fun.
The brain creates its own imagery if visual inputs are
reduced
Generating your own sonic encounter encourages focus through
touch and sound
Sonic objects that require tactile engagement invite you to
focus on the moment
We generate our own encounter and unique experience when we
interact with art
The object is inanimate. It’s the responsibility of the
participant to respond to the sonic output
Music played without the distraction of ‘noise’ is preferred
There is too much ambient noise for music to be heard
People don’t listen. They are absorbed.
Quiet observation in a crowd is possible with focus and lack
of noise
Sound as a meditative focus – active listening
The sound of leaves moving can reveal tree species and
identify seasons
Comprehension of scale despite sight loss
Scaling down of large objects allows a large view to be
comprehended
Large scale can be comprehended without sight.
Enormous natural wonders are magnificent and awe inspiring
Enormous scale can be overwhelming and terrifying
Colouring in – filling in the visual gaps
Self-generated imagery even when sighted
In the absence of seeing fine details the brain makes
up the rest, based on visual experiences
Animation works on the basis of persistent vision. The eye
and the brain can only process 10 -1 2 images per second. The brain generates
the missing pieces.
Sighted people generally don’t listen
Adults are less concerned than children at listening to
their surroundings
In general people are not interested or trained to listen.
Men and women don’t listen
Sensory sensitivity even when sighted
Assumptions about sight loss
Artwork created with a sonic focus on listening is
deliberate. It has nothing to do with sight loss
Making sonic artwork allows people to focus on listening
Happy accidents and positive opportunity
Artists aren’t trained to listen
Design in current times is based on the visual. It’s about
looking at the things because of the visual qualities.
Sound as a navigation method
It is possible to venture into new lands and environments by
using sound as a wayfinder and navigation method
Internal memory data bases
Mountainous natural beauty of enormous scale is sublime
Memorisation of maps, prior to travel aids with navigation.
VR and sound as a navigation method for those with sight
loss
Sentimental familiar objects, cast in bronze, can be
cathartic
Love and relationships can be immortalised in bronze
When sentimental objects, cast in bronze, are displayed and
hung as a sonic collective there is a narrative that’s rich
Developing and expanding practice methods, despite sight
loss, is possible
Creating can be a method to avoid unpleasant and distressing
loss
Gongs, bells and sonic sculptures can be staged to tell a
story
Bronze sonic objects engage focus and can be played to
create a cue for reflection
Objects need to be staged so that sonic qualities tell an
arranged story and are not haphazard
Focus and study of visual art allows for engagement
Even with intensive active looking, the image cannot be seen
in its entirety
General sense of shape, figure and form creates notions of
what is being seen
The business of concentrated listening happened in childhood
Personal moods and social atmospheres can permeate in subtle
ways other than speech
How people move furniture and navigate their environment
reveals a lot about their mood
With sight loss recognition of people at incredible
distances – due to comprehension of gait
Professional dancers and principal ballerinas have a certain
facial gait
Drilled and choreographed movements make it difficult to
distinguish individuals
Individual movement is a way of recognising people
Moods can be discerned by gait, even in the absence of
verbal clues
Pouring bronze is a sill and requires assistance with sight
loss
The notion of integrity is applicable to both structural and
ethical considerations
The larger the weight of a sonic bronze sculpture the less
likely it is to break
Photographing places as a navigation method prior to a visit
is possible, but memorising maps is a more efficient method.
Multi sensory overload can occur when the man-made works is
experienced when previously only the natural world was familiar.
Both materials and methods can create unexpected pleasant
results
Allow room for unrestrained results in output, requires a hands
off approach
Random visual results can be achieved in metal pouring – if
the methodical approach is unrestrained
In the visual arts it is rare for acoustic properties to be
taken into account
Practice without assistance is possible up to a point
To achieve a final polished result, assistance is required
Flaws in the metal distort the sound; this is celebrated.
Sonic objects that are out of tune are preferred as they
reveal the flaws
Sound waves collide as result of imperfections
People don’t expect sonic reverb and out of tune sonic
sounds in sonic artwork
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