PhD Study: Exploring 3D Animation and Virtual Reality to Represent the Perceptual-Experiences of Artists with Sight-Loss. Created with Quill
Unity test with bobblehead
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Understanding the Unity interface - first test shot (model without textures) using the bobblehead created in Fuse, exported into Mixamo and now imported into Unity
Add closed caption subtitle, in time with audio.... Project window>assets>right click>create>ClosedCaption>CCDatabase>rename (F2)>double-click to open)>project window>assets>audio>drag drop audio file into CC database window)
Creating escalator treads disappearing into the abyss today....quite a complicated mechanism and many trial animations and deletions. I realised that the process of the first tread lowering, is based on the treads being connected to large cogs and a conveyor belt. Art direction on the textures of the treads to make them look aged and worn and grooved. With minimal elements I want each one to be well observed, so they are convincing. Interesting to 'stand' at the top of the escalator whilst animating. There is an intuitive sense of timing with each key frame, as it is instinctively obvious if the speed is too fast to walk on. Animated a pivot, and then animated the tread to follow the line of the pivot, to replicate the treads being attached to a large cog. Will aim to duplicate the group that the tread is in and hopefully create multiple steps....
Simple white 'artist' gallery space, with test artist character... importing .obj into Unity UI and applying materials. Unity UI is a mix of Maya (Hypershade interface/outliner/controls/inspector similar to attributes editor); After Effects (panel and project panes, including the tabs to jump up and down the compositions, Nuke; A & B pipes when it comes to setting the command line for animation sequences
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