Posts

Making a skybox in Unity

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Beginning the process of replicating the concept art below into Unity My scene in Unity was missing the skybox - realised that the scene panel must have a button setting, similar to Maya. I think I'd inadvertently turned it off when using the asset store, during the creating a game in Oculus Quest tutorial. Left - scene showing the skybox Right - my scene with no skybox visible I found out, through viewing a forum, that the skybox visibility button was turned off.  Imported new skyboxes, via the asset store, to see if a midnight sky might work, using the link below. The skybox settings are too light - even using a midnight sky. I don't want sky, stars or much light penetration. Therefore, I am going to custom make a skybox in photoshop, by creating a new material and applying it to a shader. Assets tab>create material>shader>(drop down option) Skybox6sided  Researched how to make a custom skybox in photoshop https://docs.unity3d.com/560/Documentation/Manual/HOWTO-UseS...

Caroline Erolin (supervisory notes 08 Sep 2020)

 Teams call with Caroline Erolin 08 Sep 2020 Yes, willing and happy to be my second supervisor. Fraser is now my first Check to see if I can publish my work to Oculus store - as a way of dissemination of prototype for testing Check on line forums for participants (Artists and Geeks!) Check VR animation facebook group for potential participants - VR experienced, as one-to-one face-to-face participant testing not possible currently, due to COViD Also research visually impaired groups/artists who may be able to test it Case-study testing of prototype  Plan A with artists one-to-one, face-to-face in 2021 depending on COViD Plan B To include in future research chapter Timeline September 2020 - Jan 2020 create prototype #1 January - Test with participants January - April incorporate feedback and create prototype #2 April - Test with participants Feedback questionnaires. Consider questions, how comfortable are they with VR 3 month extension offered to DJCAD students. To be taken. PhD...

Digital Research in the Humanities and Arts (DRHA2020) Conference - 07 - 09 Sep 2020

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Digital Research in the Humanities and Arts (DRHA2020) Conference - 08 Sep 2020

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  http://www.drha.uk/salford2020/ Slide presentation for Digital Research in the Humanities and Arts (DRHA2020) conference.

Concept art for VR environments

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 Concept art for VR environments, in preparation for prototype creation in Unity. The images draw upon themes identified and selected during Reflexive Thematic Analysis. Aaron McPeake Sonic Waves as a way finding path. Morph into gas flame to lead into Sally Booth journey. Green 'tree' section, as a portal. Illuminated bronze pour of bell. Sonic wave to create a ring. Viewers will teleport to each environment Teleport 'holes' above, leading to Piccadilly Circus. Bronze cast of Breast Cancer Radiation to create pools of light. Teleport holes and patches of light. Animated ghost figures to stand by the portals - each in varying gait. Animated bronze pouring and sonic waves. Tree slice portal David Johnson - navigation theme to be illuminated finger prints - touch as a way finder. Illuminated portals to lead to other environments. 'Time is of the Essence' stalactite piece to lead the eye down