Making a skybox in Unity
Beginning the process of replicating the concept art below into Unity My scene in Unity was missing the skybox - realised that the scene panel must have a button setting, similar to Maya. I think I'd inadvertently turned it off when using the asset store, during the creating a game in Oculus Quest tutorial. Left - scene showing the skybox Right - my scene with no skybox visible I found out, through viewing a forum, that the skybox visibility button was turned off. Imported new skyboxes, via the asset store, to see if a midnight sky might work, using the link below. The skybox settings are too light - even using a midnight sky. I don't want sky, stars or much light penetration. Therefore, I am going to custom make a skybox in photoshop, by creating a new material and applying it to a shader. Assets tab>create material>shader>(drop down option) Skybox6sided Researched how to make a custom skybox in photoshop https://docs.unity3d.com/560/Documentation/Manual/HOWTO-UseS...