Opening sequence - Quill animation
Working on the opening sequence. Simple pedestal camera move for the opening scene. For audience comfort, particularly users who are not familiar with VR, I am going to use traditional camera moves and utilise the 180 degree rule. Researching cinematography in VR, it's important to retain a point of interest. The audience acts as the camera, in that they are directed to look toward the point of interest and, new points of interest appear in the same vicinity. The enables orientation within the 360 degree world and avoids motion sickness.
I created a rough widescreen view finder, with cross-hair and constrained it to the spawn area (viewing point/camera view) so I could see where my spawn area was pointing toward.
Screen grabs below, plus a quick video shot of the opening sequence.
Pedestal shot - top lowering down to the station platform. View finder to show point of interest to the tunnel.
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