Critical Reflection - geometric tube station

 Working in Quill is immediate. Concept ideas to finished work is possible within the VR environment. This is making the working practice of creating a VR experience pretty fast. Today, working on the environment for the London Underground, has been productive. Setting a timer for 50 minutes working with a 15 minute break, in a different room, playing online chess and walking around.

Experimented today with drawing style for the tube train. I like the simplicity of the tube tiles and structural arches. Sally commented that she particularly likes the curvature of the tube and the logo design. Electric blue tiles, which aren't adhering strictly to the colour of the actual tiles in Piccadilly Circus, but they reflect Sally's concept idea in her sketch books of creating a wash of colour, representative of the line on the tube map. Piccadilly is blue. Concept tests early on of creating a tube made simply from line. Decided against this, as I want a block colour of tube to arrive and to stand out against the geometric pattern of the tiles. Also, if the tube station and train are geometric (rather than the squiggly lines I had previously for the bin, bench and logo sign), then the wiggly drawings of animated commuter legs will definitely show as Sally's perception and her drawings. Similarly, the 'strap hanging' people will stand out against the architecture. I intend to have key elements in the scene, with the majority of the background being dark pitch navy. This will give a sense of space missing between objects and give opportunity to see down into the abyss.

Today's work below. 



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