Rolling Abstract - rev D
It was recommended in the OPD training session ' Getting Started with the literature review' to continue with a 'rolling abstract' throughout the PhD. Reviewing every three months, or so, and updating.
Rev D
Rev D
Andrea McSwan _ PhD ABSTRACT – February 2020 –
REV D
Abstract
How do art practitioners with blindness and sight-loss
imagine and dream? How do they comprehend transparency, reflectivity or color? How
does their visual impairment inform their artwork and methods of practice?
Whilst the sighted generally imagine people with blindness as
inhabiting a black world, only a small percentage of people have total vision
loss and many persons, with visual impairment, have some perception of light, shadow,
movement and shape . As mental images can be generated without
sight, the ability to see is not necessary for
the creation of visual art.
This practice-based PhD project explores animation
and virtual-reality (VR) to represent the creative practice and
perceptual-experiences of artists with sight-loss. Using animated
virtual-worlds and environments to enable sighted users to embody and
understand another person’s perceptual experiences, this inductive
research adopts an interpretive approach and incorporates
the strength of case-study to compare abstract concepts of blindness to actual
lived experiences.
Qualitative
semi-structured interviews were conducted in the creative environments of three
visually impaired professional artists, to capture, through their descriptive
storytelling, a holistic understanding of their perceptions and methods of
practice. The collective prize-winning visual art of these three case-studies, covers
an international field of practice including exhibitions at the Tate Modern, 3D
live drawing installations at London’s South Bank, panoramic ink drawings of
zen gardens in Japan, bronze pouring and casting of singing bowls in Burma,
transparent voile drawings of city-scapes, jewel-like studies of light and
super-scale sculptures of braille.
Tentative
findings at this early stage indicate commonalities between the artists in their
experience of sight-loss, with colour palette changes of violet hues fading
first and the actual process of losing sight involving vivid photo realistic hallucinations,
kaleidoscope technicolour patterning and glittering patches of light, resembling
static white noise. Through recall of memories and previous experiences, both
imagination and dreams are in full colour and pictures.
The
comprehension of spatial environments, both in terms of scale and nature may be
informed through the focus of listening to external and internal activity including
cars, trains, building works, people, rain and wind. When transitioning through
environments, a new space may also be identified by temperature. Almost
meditative in approach, the art of listening, as a focused activity is also
used to identify the species of trees by the sound of the leaves when agitated
by breeze. To determine recognition of others, both familiar and unknown, gait
and movement were acknowledged as primary indicators to gauge mood, personality
and demeanour.
Themes and responses will be evaluated by
analysing the data gathered to inform and create an immersive animation,
viewed and experienced in virtual reality. The final film output will
incorporate documentary sound-tracks underpinned and informed by case-study and
narrative enquiry and will be showcased and evaluated at participatory public
engagement events.
Keywords
Virtual-Reality, Animation, Visual
Impairment, Blindness, Perceptual Representation, Sensory
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