PBR (Physically Based Rendering) sample scene in Octane/Unity

PBR (Physically Based Rendering)  - the process of shading and rendering, demonstrated using  Octane rendering software's sample scene in Unity. Screen shot shows PBR target (seen on the hierarchy panel on the left - equivalent of the Outliner in Maya) and then the 'Kernal' settings on the right. Select 'Info Channels Kernel' and then 'type' to view 'z depth', wireframe, diffuse, reflection, render layers etc

For render passes, select 'PBR Target (left) and Render Passes (Right)
Passes show in PBR viewport tab immediately

For Render Passes export - click on PBR viewport icons and select green arrow with multiple squares to expand a dialogue box


Camera settings - above 'thin lens camera'. Below 'panoramic' good for VR. Use Stereo Output (lower down) and select over-under for stereo image in VR
Working with materials in Octane.
In Octane installer scene, right click and 'create' new material. Rename 'test'. Click on Shader and select 'Octane PBR overide' -
Add textures and select 'view source' to reveal pop up panel with node graph




Comments

Popular posts from this blog

Dr Hannah Thompson, Royal Holloway University

Thematic Analysis_ Phase 3 - searching for themes - David Interview - iteration 1 - Coding Memo_051