PBR (Physically Based Rendering) sample scene in Octane/Unity
PBR (Physically Based Rendering) - the process of shading and rendering, demonstrated using Octane rendering software's sample scene in Unity. Screen shot shows PBR target (seen on the hierarchy panel on the left - equivalent of the Outliner in Maya) and then the 'Kernal' settings on the right. Select 'Info Channels Kernel' and then 'type' to view 'z depth', wireframe, diffuse, reflection, render layers etc
For render passes, select 'PBR Target (left) and Render Passes (Right)
Passes show in PBR viewport tab immediately
For Render Passes export - click on PBR viewport icons and select green arrow with multiple squares to expand a dialogue box
Camera settings - above 'thin lens camera'. Below 'panoramic' good for VR. Use Stereo Output (lower down) and select over-under for stereo image in VR
Working with materials in Octane.
In Octane installer scene, right click and 'create' new material. Rename 'test'. Click on Shader and select 'Octane PBR overide' -
Add textures and select 'view source' to reveal pop up panel with node graph
For render passes, select 'PBR Target (left) and Render Passes (Right)
Passes show in PBR viewport tab immediately
For Render Passes export - click on PBR viewport icons and select green arrow with multiple squares to expand a dialogue box
Working with materials in Octane.
In Octane installer scene, right click and 'create' new material. Rename 'test'. Click on Shader and select 'Octane PBR overide' -
Add textures and select 'view source' to reveal pop up panel with node graph
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