https://www.youtube.com/watch?v=VnG2gOKV9dw&feature=emb_logo Create a cube in Maya. Scale. Select. Mesh Display. Click reverse. Click in viewport. Model becomes black. Display>Polygons>Backface culling https://www.youtube.com/watch?v=nX_iasG6smg&feature=emb_logo Maya>create cube>File>Send to Unity Position and scale - use hatch with magnet snap symbol, in toolbar under scene, to position and snap to the grid Import stock asset - in this case a mug to be continued.... Position the camera so it looks into the scene Remove the default directional light, as this is to be an indoor scene We can either create lights, or we can create an object with an emissive material Right click and create plane Turn off light (lightbulb underneath scene tab) so we can see what we're doing Set scale of plane to X 0.2 Y 1 Z 0.2 Right click on the word Transform (blue) in the inspector>reset position Rotate -90 on the Z axis Position slightly away from the cube wall Create new ...
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