Posts

Storyboarding and semi-structured interview sound tracks

Image
 A breakthrough this week with storyboarding and the idea for narrative. I realised that, as the participants voiceovers were to form part of the experience, I could push this further and edit the semi-structured interviews to create a storyline narrative.  Starting with Sally's world, I've edited her interview in Premiere pro and added in soundtracks of the London Underground in the background. 

Thesis Chapter - rough idea

 sections for VR in my thesis Scientific romance Science fiction and technology The Invention of Morel - H G Wells, Davidson's Eyes The Invention of Morel and parallels to VR The history of VR VR as an empathetic medium Presence in VR

Supervisor meeting # 13 (year 3) 29 Oct 2020

Image
 Notes: Writing up on Fridays - send small sections to supervisors as and when; rather than large chapters Caroline's comment regarding Sally Booth style - contour lines Sean Ahern and MyDJCAD as part of MyDundee for sound people Each artist's world to have movement and pause points. Camera fly through and then teleport?/action points. Sally's world on the tube could have movement behind the windows Sally's world - exit through the tube doors, into the next world. Link to be found Action points - Aaron strike the bowl - David piano keys which could light up  Match the image to the tone e.g Sally's 'tired head through two strap hanging people' if she finds it humourous then include that in the visual style Prioritise key core visuals through the sound and then use storyboard Dip back into the research questions and print them off and put them on the wall Review research questions to provide touch points in the questions in questionnaires 1 and 2  Send a docum...

Tree and Lava test

Image
 Following feedback I played with the idea of simplicity and created another tree for Aaron's world and replicated a quick version of David's spike. The spike was a commission for a perfume and the tip of the spike was dipped in orange citrus. Replicated oozing lava and citrus smell with dripping orange...making use of depth and height and the lava can drip down to the underground area....

Emailed tests for feedback

Image
I've emailed the visual tests below to a couple of colleagues, my supervisors, PhD cohort and a couple of friends, to get feedback on the options of style. Feedback so far.. "Hovering in space is so poignant, delicate, fragile and illuminating. I can feel and hear the leaves." "Beautiful, it got me thinking about the tree as a first image and the symbolism of the garden of Eden and banished from the light into a dark world. Also about Adam and Eve seeing their bodies for the first time and the altered perception/sight of themselves. " I really love the simplicity of the middle two clips" "The middle two clips are calming, whereas the others feel too busy"  "The last two are a better style if you want to focus on one object, I could stare at them for ages. Feels like a video game style where it's a beautiful landscape." Supervisory meeting planned for next week

.fbx bowls textured in Substance Painter

Image
https://www.youtube.com/watch?v=tMGmMXDQgzc&list=PLR6NkeqscAx0vkpNLOLZZfYSvNr4NFmsN&index=3

Quill examples - Jazzy Night

Image
 This clip of an animation in VR is interesting when immersed in it. The scale of the streets is fairly life size, there's action, sound and rain. It's given me some ideas for how large to create the world and how it would be if life size. The interface in Quill theatre is user friendly too, with a selection menu for spawn areas (camera views)