Posts

Adding a contact sound to affect an object - Unity VR

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 Adding a contact sound to affect an object... Hierarchy panel>GameObject select>inspector panel>add component contact sound player>project window>assets>audio file>drag onto>clips>Element box The sound should now be heard when the GameObject is dropped onto the table in the scene

Adding closed caption subtitles in Unity

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 Add closed caption subtitle, in time with audio.... Project window>assets>right click>create>ClosedCaption>CCDatabase>rename (F2)>double-click to open)>project window>assets>audio>drag drop audio file into CC database window)

Implement sound effects and add audio - Unity VR

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  https://learn.unity.com/tutorial/implement-sound-effects?uv=2019.3&projectId=5e4abf44edbc2a09bf60dceb#5e4e90f2edbc2a1231b8370b Select GameObject in Hierachy>inspector>add component>search 'audio source'>project window> select audio file>drag to 'audio clip' property box 3D audio settings 

Configuring an interactable object - Unity VR

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  https://learn.unity.com/tutorial/add-and-configure-an-interactable-object?uv=2019.3&projectId=5e4abf44edbc2a09bf60dceb#5e4e8f84edbc2a1954bc2dd6 Add and configure an interactable object

Adding a teleporter for movement in VR in Unity

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https://learn.unity.com/tutorial/add-teleporters-for-movement?uv=2019.3&projectId=5e4abf44edbc2a09bf60dceb#5e4e8e98edbc2a1231b83662 Tutorials in Unity to create teleporters for movement In the hierarchy panel (similar to outliner in Maya) select the Teleporter base 'GameObject' to expand the view of its child GameObjects. Make sure that TeleporterBase is still selected > inspector panel on the right>search teleport anchor>interactable events - find On First Hover Enter list > Add button >drag TeleporterBeam child GameObject from the hierarchy to the None (Object) field in the 'On First Hover Enter list entry>function field>TeleporterAnim>StartHighlight (custom script which provides a fade-in and fade-out effect). Repeat TransporterBeam > On Last Hover Exit>drag to none>TeleporterAnim>StopHighlight. (see red rectangles)

Unity - tutorials using a prototype VR environment

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 Following Unity tutorials to open and edit a pre-made VR environment. Familiarising myself with the Unity UI. Downloads and additional modules in preparation for use with the Oculus Quest headset. Emails to the university to see if it's possible to hire a headset, now that lockdown is easing. https://learn.unity.com/tutorial/explore-the-prototype-room?uv=2019.3&projectId=5e4abf44edbc2a09bf60dceb#5e4e8d67edbc2a1abc3bbbf9

Unity tutorials

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https://learn.unity.com/tutorial/modify-the-doctor-s-weapons?projectId=5ccad569edbc2a08736db6f5#5ccb01d5edbc2a0e021f0663 Unity tutorials -  Having met Sean Yu last Wednesday and discussing the merits of using Dreams PS4 compared to Unity, I've decided to use Dreams to rough out environments, in the absence of getting Oculus Quest headset, but to get straight into Unity now and once I can get back into university (COViD restrictions in place at present) I can then test the environments. Tutorials completed today include Editor basics, using the transformation tools, UI, understanding the roles of the Hierarchy panel (similar to the 'outliner' in Maya), Scene panel for perspective editing mode and play mode, Project window which displays all assets (this works like windows explorer filing system - rather than the term 'assets' which would cover models for example in something like Maya) and Inspector panel (to adjust settings). Duplicating objects and using the pre...