Posts

OPD_Innovation and Design Thinking 24 May

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We may not know what problems businesses face but we can ask. What are your career goals? Who do you want to work with next? What do you want to learn?

Dr Simon Hayhoe

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Skype call with Simon Hayhoe  https://researchportal.bath.ac.uk/en/persons/simon-hayhoe  28 May 2019.  https://orcid.org/0000-0002-4415-9828 Citing his papers and research. Interested in my project and sent more links and information.Willing to stay in regular contact throughout research.

David Johnson

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Telephone call with David Johnson blind artist 31.05.19. No sight or light awareness.  Willing to be involved with my research. Ethics approval and consents next https://davidsartinsites.wordpress.com

OPD_Introduction into Public Engagement 22 May

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Jon Urch - Crime cafe, Bright Club (stand up comedy final outcome of presentation training) Notes and follow up information taken from the NCCPE (National Co-Ordinating Centre for Public Engagement). Highlighted red for the relevant and applicable to this research. Blind engagement throughout project - not just as an output. Ideas - Draw in the Dark? Paint in the dark? Blind versus Sighted draw-off. Stickers. Interactive Augmented reality projected questionnaire or data findings. Dine in the Dark. Tiltbrush in the dark with sighted/blindfolded/blind participants. Draw and then describe to a partner (who cannot see the drawing) - so that they can replicate it. My drawing - too complicated to describe! My drawing partner's drawing and my interpretation of it - described with measurements and simple shapes. Public Engagement by definition is a two way process, with the goal of generating mutual benefit, structured in such as way to benefit the researcher. Quant...

Unity training 20th May with Sean Yu

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Notes from Unity training on 20th May 2019: Version 2018.4 f.0f1 LTS Creating a new project. Select   New project (name) Unity version (as above) Location (as per preferred location on desktop/cloud) Template (3D) Factory settings layout. Panel equivalents to Maya... Top left panel = outliner. Bottom left panel=project. Middle top = scene, inc camera and one light. Can delete from this scene and it remains in the project library. Middle bottom = library. Top right panel inspector = attributes editor,  Import objects - drag and drop or import .obj or .fbx Unity assets store or Turbosquid Can drag objects from the outliner (left panel) and it is located exactly in position. Alternatively check the attributes editor (inspector) to adjust co-ordinates Check substance painter for free student download. Done Apply material in Unity.  Create your materials in Substance painter (eg) inc texture (colour), ambient occlusion, metallic and smooth, normal maps....

Test Scene in Unity

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Simple white 'artist' gallery space, with test artist character... importing .obj into Unity UI and applying materials. Unity UI is a mix of Maya (Hypershade interface/outliner/controls/inspector similar to attributes editor); After Effects (panel and project panes, including the tabs to jump up and down the compositions, Nuke; A & B pipes when it comes to setting the command line for animation sequences

Materials in Unity

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First attempt at importing .png materials onto a newly generated shader in Unity. Seeking help from Sean Yu, as the skin texture is looking transparent! Note: save as jpegs and the rendering mode to opaque not transparent!