Reconfiguring Piccadilly Circus
I've been immersed in thesis writing for the past few weeks, as my computer graphics card could not work with the demand from Quill and Quest. Now up to approx 57,000 words and my new computer is up and running. The Piccadilly Circus environment was too heavy, too detailed and the composition was lacking in anything dynamic. This week, after a supervisory meeting, I decided to deconstruct Aaron's environment, much like throwing toy building blocks randomly around a living room and repositioned them. Keeping the spawn camera animations as they were, this gave a fresh new perspective. As a result, creativity was unleashed, the buildings are simplified and a new curved roadway is in place. I've imported the backdrop from Sally's world, so there is cohesion between the two worlds. Keeping an eye on memory, polygon counts and draw calls too. Screen shot below of the new layout. I am going to use an aerial shot of Piccadilly Circus, when we move into David's world and he discussing scale as a way of comprehending space.
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