DRHA2020 Conference notes

DRHA2020 notes:

Mon 7 Sep

Intro:

Alan Walker (Dean). Yellow folders in his study (nice!)

Digital connectivity has taken on industry 4.0 (fourth industrial revolution)


Project details noted and email to a.j.walker1@salford.ac.uk sent - as unable to locate on the web.

Reply:

http://www.ade-futurelab.com/

http://www.ade-futurelab.com/index.php/index/school/id/19

I’m not sure though that the details of the project you’re looking for is included in these links, so I’m also sending you the contact details for Yibing Wang Y.Wang27@salford.ac.uk who organised our stand at the exhibition in Shanghai. Manoli Moriaty is the researcher who produced the project on performance in the blind and he has recently left Salford to take up an Academic position at Liverpool Hope University.  His contact details are manolimoriaty@gmail.com and I’m sure he’d be delighted to hear from you and please do send him my regards

Beth Hewitt

Creative Director for Media City at the University of Salford. Focus on engaging with industry.

Panel 1A - Chair Martin Debattista (Malta and drinking iced tea)


Stella Wisdom (British Library) 

Creating , curating and collecting interactive fiction at the British Library

UK Website sweep completed annually www.webarchive.co.uk

Gothic Novel Jam 2018 https://itch.io/jam/gothic-novel-jam/entries

Off the Map https://www.bl.uk/projects/off-the-map?mobile=off#  Off the Map is a videogame and interactive fiction design competition for UK students, run in partnership with the GameCity festival at the National Videogame Arcade; a cultural centre for videogames in Nottingham.

The National Video Game Arcade - https://www.thenvm.org/

Digital Rosslyn Chapel https://www.rosslynchapel.com/news/cutting-edge-technology-takes-medieval-rosslyn-chapel-around-world/

Pudding Lane : De Montfort University taking part in the Crytek Off the Map project, building a 3D representation of 17th century London before The Great Fire.

 https://www.hobleysheroes.co.uk/videos/pudding-lane-video

Soundcloud - public domain use https://soundcloud.com/public-domain

Resurrection of Fonthill Abbey - Oculus Rift https://www.bl.uk/press-releases/2014/october/lost-gothic-treasure-fonthill-abbey-is-resurrected-using-cuttingedge-videogaming-technology

The Wondering Lands of Alice https://www.bl.uk/press-releases/2015/october/original-alice-manuscript-is-brought-to-life-in-a-new-video-game-concept

Imaginary Cities VR Exhibition https://www.bl.uk/press-releases/2019/april/imaginary-cities#:~:text=The%20British%20Library%20today%20unveils,collections%20in%20the%20Digital%20Age.

Twine is an open-source tool for telling interactive, nonlinear stories. https://twinery.org/

Bitsy Bitsy is a little editor for little games or worlds. The goal is to make it easy to make games where you can walk around and talk to people and be somewhere https://ledoux.itch.io/bitsy

Stella.wisdom@bl.uk


Alda Terracciano - UCL

Synchronos v diachronos space

Synchronos (occuring at the same time) Diachronos - occuring in different geological periods

3D showcase platforms:

https://www.kunstmatrix.com/en

Create your own virtual exhibition space -  https://www.artsteps.com/

https://showcase.rammuseum.org.uk/


Luke Harrison - University of Salford

Rapid prototyping of soundscapes

Passive listening versus active listening

Ambisonic sounds get placed into space

Soundscape means the sound of a place that humans pick up on

Sound gets placed into space

Authenticity of sound. Audience won't know that sound is authentic. Sound effects 'rubber gloves' etc can be used.




Chunning Guo - The imaginations of daily life in VR

Memory studies with animation. New chromotope "Time-Space-Body". Rebuiding

VR work "Grenfell our Home. First Channel 4 VR commission in 2018

guoteacher@sina.com







Guilia Carla Rossi - Curator of digital publications at the British Library














Alison Matthews - University of Salford

The language of zooming in VR

"Lynchian" - where anything unlit becomes void



Julie Watkins - University of Greenwich - Senior lecturer in animation

j.watkins@gre.ac.uk

Audience stepped into the light and interacted. Took selfies. Sung sounds, audience silence. Morphing shape animations.

Materials to document the process of creation is important.

Time-based media is created in two phases.

Archive

Making records of final work

Audience engaged by zooming features. Observed more acutely. Becoming involved with the artwork, helps to remember the artwork.

Embodied experiences. Power sharing, trust building, spectators into participants, their own interaction as a digital archive.







Distribution of digital work.
https://www.emilymulenga.com/images
Emily Mulenga. Accessibility for short periods of time, through galleries.


Presentation feedback:

Positive feedback about the project and one delegate was interested in emphasis placed upon unconcious bias. A couple of other organisers provided a couple of links to other projects/people that could be worthwhile including in my thesis.I was also asked to expand upon Reflexive Thematic Analysis and Interpretative Phenomenological Analysis. 

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